Broom Witching

Become a magic maid and keep the haunted castle clean! Use the broom (an actual broom in real life!) with the help of magic potion to clean up as much trash as possible in limited time.

Genre:

Single player mini game

Device:

Vive Tracker, PC

Game Engine:

Unity

My Role

  • Together with the team, brainstorm the concept of integrating Vive Tracker technology with housemaid cleaning.

  • Crafted UI components tailored to the Halloween theme.

  • As the producer, keep track of teammate’s progress, and update on time for any changes or requirements team needed.

  • Developed attention-grabbing sound effects and music remixes to enhance the exercise game experience.

Actual Gameplay

More than 100 people from age 8 to 60 came to play the game, we planned and decorated the room like a vampire live show theme.

Timeframe:

1 week

CMU FALL FESTIVAL Set Up

More than 100 people from age 8 to 60 came to play the game, we planned and decorated the room to a holloween theme.

Learnt

In the project, as a UI and sound designer, I created both visual and audio elements and added them to the game. Together, these small elements make this mini-game cohesive and integrated. Communicating with programmers to walk through the entire gameplay enabled me to have a clear understanding of how a game wireframe is developed.

As a producer, one of the most helpful things is to control the project scope and test/plan everything ahead. Since it is only a one-week project, our team has a very limited amount of time; we need to control our concept scope so everyone can finish their part in this short time. Additionally, it is our programmer’s first time implementing the Vive tracker into the game, so we need a backup if the new technology won’t work. Thus, we decided to do something simple but interesting. During the brainstorming phase, as we had the idea of using a Vive tracker to track the direction of our broom controller, programmers quickly prototyped a demo on position tracking. At the same time, we kept the typical keyboard control as a backup. Although problems and bugs frequently happen during the design phase, for the final output, the Vive tracker works successfully with the simple game mechanism.

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