Otter-niverse: Physical Data + Social Game
Build Virtual Worlds – CMU ETC Festival
We created various games on non-traditional input devices such as Vive Tracker, Phidgets, and Oculus by using Unity. Our team used Maya and Blender to create 3D assets, Adobe Suites and Procreate to make 2D art and designs, And Logic Pro to make sound effects.
Our team also utilized Agile development methodology to produce games and VR/AR experience with 2 programmers, 2 artists, and 1 sound designer in one/two weeks cycles.
My role was Producer, UI/UX Designer, sound designer, and 2D artist.